Sep 25, 2005, 01:10 AM // 01:10
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#21
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Jungle Guide
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Quote:
Originally Posted by Juballa
Fix the 'teleporting characters' problem. I hate seeing characters, especially my own, jumping around the screen when they run into something (usually other characters).
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Annoying...but has more to do with latency i think. There are more pressing issues, IMO.
Quote:
Originally Posted by Juballa
You've given us a health indicator for each party member; how about an energy indicator too?
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Discussed many time, I like.
Quote:
Originally Posted by Juballa
Hovering over a character's status indicator in the party window (the up/down arrow) should provide a tooltip listing the conditions/enchantments/hexes/whatever currently affecting that character). Being able to Remove Condition isn't as useful if the character is currently suffering a hex.
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One of the better ways to tell conditions that people have thought of. Non-monks might find this annoying, though. /signedk
Quote:
Originally Posted by Juballa
kick players during missions (any drops assigned to the player should disappear from the quest, but can be grabbed by the kicked player back in town - this would prevent kicking in order to grab loot). Perhaps require a concensus from the rest of the party before the action is allowed.
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able to be abused, but useful. needs tweaking...
Quote:
Originally Posted by Juballa
Indicate which players may draw on the minimap. Leaders must be able to change this setting at will.
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man. /signed
[/QUOTE]Indicate which players may call targets. Leaders must be able to change this setting at will.[/QUOTE]Newbs just gotta follow targets...
Quote:
Originally Posted by Juballa
Abdicate in favor of another character.
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YES! /signed
Quote:
Originally Posted by Juballa
If the party is not full, the leader should have the option to pull in henchmen at any time to fill voids. It _really_ sucks to be near the end of a 2+ hour mission or quest, only to have your monk drop.
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Obviously useful. But henchmen levels...are debatable. Could pose a problem.
Quote:
Originally Posted by Juballa
On the subject of drops, allow disconnected players to rejoin a party within a reasonable time frame.
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I believe Anet is thinking on this one...
Quote:
Originally Posted by Juballa
The party leader should be able to call a party vote, so he can pose a question to the group and see everyone's response in a separate window. The leader can specify whether responses are restricted to yes/no or short freeform. This should work both in town and on quests (in town to enable the leader to determine whether the group is ready).
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Useful. Extremely. I forsee people ignoring votes, though. Who should be kicked. /signed
Quote:
Originally Posted by Juballa
How about a tooltip-like popup that tells you who a particular green dot is, if you hover the mouse over it.
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Too much quote for not much, IMO
Quote:
Originally Posted by Juballa
Each character in the group should have a different, identifiable color when drawing/pinging on the minimap.
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Can get confusing. Also, some missions have colors that are needed.
Quote:
Originally Posted by Juballa
If I hover the mouse over it, give me the same info you'd give me if I hovered over the level bar in the Hero dialog.
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I'd rather have them spend time on something more productive...a new area or class or something...
Quote:
Originally Posted by Juballa
How about another tab to list all quests that we've completed.
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If the developers have spare time, sure. If not, no biggie
Quote:
Originally Posted by Juballa
If you see a character's name somewhere on the screen, you should be able to invoke any of the following operations on that name: - Add to party
- Whisper
- Run to
- Trade
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Add to party...click the name. Whisper, needed. Run to, press spacebar. Trade, the button is there.
Quote:
Originally Posted by Juballa
Create an auction house somewhere. Please.
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ANet knows about this.
Quote:
Originally Posted by Juballa
Include classes and levels in the lists.
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Why not? If they have time...
Quote:
Originally Posted by Juballa
Allow me to attach brief notes to each entry. I'd like to be able to note why I added this person.
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/signed x10 My gosh...Im like...why is this guy on my friends list? /delete~!
Quote:
Originally Posted by Juballa
You've given us the ability to have multiple weapon sets. How about multiple skill bar sets? I'd love to predefine four skill bars for my Elementalist for each of the four elements, so that I can easily switch between them in town before going on a mission. Going through the skills dialog is a real pain for a full rebuild. Might as well include attribute level sets too, I suppose, tied to each skill set (although reassigning attribute levels is much less of a pain).
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Server space, maybe. Maybe we should pay like 1 dollar a month.
Quote:
Originally Posted by Juballa
It would be nice to have greater control over the actions of henchmen. As it is, it's almost impossible to use them in a situation where you need to pull a mob, since they'll happily run in once you start the pull. Even a simple "wait here" command that you could issue to each henchman would be a vast improvement (where "wait here" would end if an opponent entered their awareness circle or they were attacked, and if you manually end "wait here", the henchies would run to you).
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Problem is, MMO's are supposed to be social games. Although it would useful. AI is hard to program.
Quote:
Originally Posted by Juballa
Uf your character dies and the party contains henchies, it would be nice to have the option of taking over a henchman. It really sucks to watch your henchie monk stand around and get killed when you could have run them away.
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/signed
Quote:
Originally Posted by Juballa
If I'm allowed to spend new attribute points during a mission, you might as well allow me to fully redistribute points at the same time (right now you can't reassign existing points). Since we can't change the skill bar during missions, we're not going to be doing full rebuilds anyway - we're just going to be tweaking (usually lowering something one or two levels in order to get enough points to raise something else one level).
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That was actually abused, before they destroyed attribute refunds. Helped with soloing places, I doubt they'll put this one in.
Quote:
Originally Posted by Juballa
Players should be able to set a toggle for "automatically attack with my ready weapon if an enemy enters my awareness circle." This would allow us to run to the bathroom without worrying that our characters would quietly allow themselves to be killed while we were away for a moment.
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/signed. My goodness, what? I'm dead! LOL
Quote:
Originally Posted by Juballa
If I hover over a skill in my skill bar, the popup gives me the energy cost and description, but not the recharge time, casting time, or adrenaline cost. Give us all the details!
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And a toggle for info should be included. /signed
Quote:
Originally Posted by Juballa
If a character is spamming identical Ctrl announcements ("I'm Dead!"), suppress the repeats. You do this now for the Chat dialog; do it here too.
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/signed
Quote:
Originally Posted by Juballa
If a character drops from a party, give an indicator why (used map to teleport; exited program; dropped for unknown reasons, such as lag).
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/signed. Now people will unplug their modems to save their reputations, lol.
Quote:
Originally Posted by Juballa
Allow us to alter any of our initial decisions with regards to name or appearance at any point in the game. I know it says in the support section of the website that names can't be changed - this is a wish list, remember?
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Leads to abuse. Appearance, yeah. Names, definately not. Scammer with new name, OMG!
Quote:
Originally Posted by Juballa
It would be pretty cool to have an optional visual indicator that a character has Ascended. Burning eyes, or a subtle halo effect? Or how about several possible effects, from which the player can choose upon Ascension (including having no visual indicator, of course).
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/signed. Awesome...I like graphics. Like eyes in FF7?
Quote:
Originally Posted by Juballa
When I'm selecting a character to play from my four, show me the classes and level. In fact, show me the avatar as it would appear in play (headgear + weapons). Allow me to rotate it, so I can show it off to my friends.
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Err....no. waste of time to program, you should know your professions.
Quote:
Originally Posted by Juballa
Allow all weapon types to have upgrades. Shields, too.
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Messes with economy. Maybe.
Quote:
Originally Posted by Juballa
I'd love to have more skills - how about 10 (using the 9 and 0 keys)? And two elites in play at once!
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been asked, answer is no. ANet likes 8 skills. Two elites=abuse.
Oath Shot+Any elite=Spam Elite
Quote:
Originally Posted by Juballa
I'll admit it; I'd like to be able to advance higher than level 20. We see NPCs with higher levels - why can't we get there ourselves? Aren't we the heros of the story, after all?
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Probably in chapter 2.
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Sep 25, 2005, 01:13 AM // 01:13
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#22
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: Fists of the West Star
Profession: R/N
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oops double post sry guys.
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Sep 25, 2005, 01:15 AM // 01:15
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#23
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Frost Gate Guardian
Join Date: Jul 2005
Location: The Netherlands
Guild: Resistance is Painfull[RiP]
Profession: A/Me
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First of al /signed
Quote:
Originally Posted by -malachi-
If the pve get a 'rank' emote, then the pvp players should be allowed to unlock FoW/15k armor/black/silver dyes...same cost in gold as faction (after everything is factored in). That way no one side (PvP vs. PvE) could bitch that the other had more "cool" stuff then them...
And 20 is the level cap to keep it even for pvp..a level cap should, and will stay..if they up the cap in expansions is yet to be seen though. I will say that it would be cool to see how many times you have made a new level, no effects, just a count in the hero tab.
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Yes i want that to be inplemented to Because i even cant get droknar plate armor for my PvP char and i think it looks beter then the dragon armor.
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